Here’s the catch: just like food, shields are getting a bit of a specialization themselves, on a gradient of Knockback vs. Sure, this one is still very slow, but it will now have no match in defensive play, especially when being surrounded by multiple enemies. Well, if you only kind of do, know that they are getting a solid boost in Knockback power against opponents in Hearth & Home. Speaking of blocking! Remember Tower Shields? Will these changes be enough to push players towards one specialization over another? Not everyone in the community feels sure about this, but the full extent of these changes is yet to be seen. More Health points will allow you to absorb more Staggering damage before that happens. Once the bar is full, you will be staggered. Health now boosts your resistance to Staggering, with the Stagger Bar being a new addition to the game, visible next to your character. It’s important to note that Blocking Power is now based on your maximum health, but there is even more. Now, on the other hand, Health is essential to tanking. Stamina is a great companion to dealing damage, if you attack from range and dodge, for example. Eh… aside from making travel and fighting in a hilly region a bit less of a sprint-stamina-hell. Stamina for Damage, Health for Blocking PowerĪnd this is why the food specialization matters. There is hoping that new ingredients and tools will more than make up for that. This will mean that current players will have to switch some things up (a lot of us just started using the same three meals), but this also means even more pressure on the already cramped inventory. Turnip stew was 50/60, before it was changed to 11/55. Some players noticed that the effects of these foods have been a bit diminished as a result - for example, Blood pudding went from a 90/50 health/stamina to 14/70. A White Fork will designate foods that are still a balance between the two types of boosts (boar jerky, a new food, gives 20 to both Health and Stamina.).A Yellow Fork means that the food is meant to boost your Stamina (blood pudding will only boost your Health by 14, but your Stamina will increase by 70).A Red Fork means that the food will give you a lot more Health (cooked lox meat, for example, will only get you 10 Stamina, but will give you a solid boost of 50 Health).Inside your inventory you will now see a little fork icon in the corner of each meal: Oh, by the way, there is also a new bit that will work with what we will discuss in the next section (Health and Stamina, that is): food now has specializations! Icons will still blink when there is only a half of the total time left. Remember the multi-tier food bar hanging out next to your health bar? Well, now that UI bit is gone: instead, you will see food icons with timers that will indicate the time left before the boost effect wears off.
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